Dexter: The Board Game

In September 2010, the Toronto-based company, GDC-GameDevCo Ltd., released Dexter: The Board Game.

Features

 * Ages 17+
 * 2 - 4 Players.

Description
Step into the shoes of Dexter on the streets of Miami to hunt down a suspect that has slipped through the cracks of the justice system and make him your next victim. Once you have found your suspect and have collected the necessary tools, you must head over to the Marina to get rid of the evidence and win the game. However, you must also keep your day job as a blood-spatter expert to avoid any suspicion, and stay a step ahead of your opponents, who will expose you the first chance they get.

Components

 * Game Board
 * 4 Playing Pawns
 * 1 Six-Sided Die
 * 40 On The Job Cards
 * 24 On The Job Prowl Cards
 * 36 Calling Dexter Cards
 * 24 Suspect Tokens
 * 72 Tool Tokens
 * 4 Mini Garbage Bags

Playing Time

 * 2 Players: 30-45 minutes
 * 3 - 4 Players: 45-75 minutes

Playing Rules
At the start of the game, players are given an “On the Prowl” card, which will tell them the tools they need to kill their suspect. Players then have to roll the dice and move around the board collecting their suspect pieces by landing on the suspect spaces with tools being collected when they land on the hardware store.

When players have collected all that they need, they then have to head to the kill room, which is also on their “on the prowl” card. Once players have made it to their location, they have to tell the other players that they have what they need and that they are now making their way to the marina to dispose of the evidence.

At this point, only the required pieces are placed into the trash bag and all other pieces are placed back on the board. As players make their way to the marina, they can be eliminated if another player lands on the same square.

Players collect cards throughout the game that connect together to make a blood spatter that they can then turn in. To do this, they need to land on Miami Metro and once they have handed them in, they can then earn a search warrant that allows them to take a look at the tools and suspect tokens that opponents have and take one.

If players land on Harry’s Code, they have to place a suspect token face up on the board while the Dexter calling cards give players random tasks.

The winner is determined by the first player who makes it to the marina to dispose of the evidence.